Admin Game Creator
     member is offline
![[avatar]](http://ffworld.free.fr/ffworld/images/avatars/fan/198.jpg)
Long Live The Five Kingdoms!!!
Joined: Aug 2005 Gender: Male  Posts: 27
|  | What is a LARP? « Thread Started on Aug 31, 2005, 12:05pm » | |
Introduction to The Five Kingdoms
How to play: The Five Kingdoms is a fantasy LARP, or Live Action Role-Playing game that was put together by a group of people known as founders. These founders made the rules and regulations for you to better understand how to play The Five Kingdoms. You are known as a PC, or Player-Character and the people whom run the game are known as NPC’s, or Non-Player-Characters. NPC’s symbolize any type of object described, such as a Monster, an Item, a structure, Etc. They are also a key feature to make a plot, or adventure happen. The GM or Game Master is the one who calls all the shots, as in where to make what happen and when to do it. The GM also has assistance from Marshals. Marshals keep the game in regulation according to what duty they are given in and out of game. With all of these features only then can the game be played. In order to play, you must take your first step into knowing how to role-play. Role-playing is sort of like acting, but without a script or a type of direction. It’s what the organization uses to make things more lively. Being PC-driven (to be into the game and becoming a huge participant) is the biggest thing needed of all. NPC’s can only do so much for ones imagination, so there has to be a point where the PC will take over. PC’s can participate at any given time anywhere. For example: If you were a hot tempered Dwarf and saw an orc attacking a fellow Dwarf, you wouldn’t sit there and ask the orc to back off, you would simply attack it as hard and as fast as you can over and over to protect your fellow brethren. With NPC’s running plots and PC’s being PC-driven, only then can you fully understand how to play.
In and Out-of-Game Explanations and Vocabulary: When playing The Five Kingdoms LARP, you are expected to stay In Game as much as possible. To be In-Game means to be as your character, to interact with other Player Characters (PC’s) and Non-Player Characters (NPC’s). To be out of Game means to leave play and talk amongst one another as yourself, not your character in general. When going out of game, you MUST put your hand over your head to symbolize that you are out of game. If this is not done, you are considered in game by the rules. We also understand that not everyone can always stay in game, so there are designated areas for out of game discussion. NPC Camp is always an out of game area that should not be abused. For example, if a human is fighting a group of goblins, he cannot run into NPC Camp from game play. Therefore, if there are other designated out of game areas, we ask that you please do not abuse those as well. All In-Game terms are described on the following page.
Terms of play: The Five Kingdoms has a set of rules, or laws for you to abide by to keep the game going safe and securely at all times. You must obey all Local, State, and National laws at all times. A waiver found in the back of this book can be found to better specifically understand these laws. Any participant who refuses to sign the waiver may not play under ANY circumstances. This Waiver is found on the next page.
Five Kingdoms Waiver of Liability
I the undersigned indicate by my signature below that I have read this waiver and release and hold blameless Five Kingdoms, its staff, participants, and its officers for any injury, physically, emotionally, or mentally, during my participation in activities sponsored by Five Kingdoms. It is understood that inherent to the activities participated in are risks which may or may not be prevented by caution. The terrain of the land we play on can be rough, and I understand there’s no blame to these people stated above as well if I am to get injured at any time.
It is also understood that during my participation and as a requirement of that Participation, I agree to refrain from use and possession of alcohol or narcotics, and follow all laws of the State and County in which it is played in.
I also agree to conduct myself according to the rules and regulations of the game, the shelter and land in which it is played on, and in a civil and peaceful manner, respecting the rights of other participants in the events as well as the rights of residents of the adjacent areas.
All persons under the age of 18 years old must have this release signed by their Parent or legal guardian. All persons under 13 years of age are not permitted to participate in physical activity without a parent or legal guardian present.
IF YOU GET HURT, WE ARE NOT LIABLE. BE CAREFUL, BE SAFE, AND HAVE FUN.
_________________________Participant Date of Birth_________________ Printed Name _________________________ Signature
__________________________________Parent or Legal Guardian
__________________________________Phone Number
Today's Date_________________________
Character Creation: In order to enter the world of Xercia and become a character you must first create one of your choosing. Your character is built the way you want him by choosing a Race, Class, and Skills. The Race is the type of species you want your character to look like, such as a Human, Elf or Dwarf. The Class is the main type of skills your character will be learning and the main way you will be building your character. You will have access to all skills (unless racially related) however, certain skills will be more costly, as well as others will be less costly, depending on the class you choose. The classes are: Mage, Rogue, and Warrior. The more experience dots you gain the further you can progress your characters class levels. Your character obtains experience dots from attending weekend events. Once you reach a certain number of class levels your character can quest to unlock a new list of skills. This is known as a class up, granting your character the ability to level up as his new class and obtaining new and more interesting skills. Skills are what give your character abilities, such as doing more damage, increasing hit points or learning to cast higher level spells. Without skills your character would be useless. All classes cost the same to level up. Each race also has their own access to each class. This means that a High elf is far more attuned to learning mage class levels than learning warrior class levels. This is explained more in the skills and magic section of the rulebook.
How to Fight: The Five Kingdoms is an actual contact sport. This means that there will be physical contact with one another, although the contact is usually mild to moderate. In order to fight one another you must first make a weapon. At your first event you may borrow one from NPC Camp to get an idea of how to make one. You can even ask fellow LARP members to help you make one.
Making a Weapon: Weapons of The Five Kingdoms are NOT REAL, we DO NOT use any type of metal or potentially sharp or harmful material when making a weapon. To substitute this, we use “Foam Boffers”, also known as a Physical Representation (Phys-Rep for short). In order to make a Phys-Rep, you will need to go to your local hardware store and get ľ” CPVC piping (Known as your core) and 5/8” Insulation (Padding) to put around your core. After that , get a roll of Duck Tape, any color of your choice(Silver is most common) and put a minimum of 1 or a maximum of 2 layers up and down the weapon you are going to make. The more you build weapons the better each one is going to look.
| Long Live The Five Kingdoms!!! |
|